Forsaken Player Count, Visits and Rating
One honest caveat up front: these are a single dated snapshot read straight from the Roblox experience API, not a live counter and not a trend line. Concurrent players on Roblox swing hard by hour and by day, so a number without a timestamp on it is decoration. Ours has one.
Snapshot read:
What the numbers mean
| Players in game | 52,867 | Concurrent at the moment of the read — the figure that moves most. |
|---|---|---|
| Lifetime visits | 5,570,103,081 | Every session ever started, counted cumulatively. It only goes up. |
| Favourites | 3,145,021 | Accounts that bookmarked the experience — a slower, stickier signal than visits. |
| Likes / dislikes | 2,350,134 / 425,314 | 85% positive. |
| Players per round | 9 | The server cap: one killer against the rest. |
| Experience created | 2024-07-28 | When the place first went up, months before the public launch. |
| Last game update | 2026-08-27 | Roblox's own last-updated stamp on the experience. |
Is Forsaken dying?
It is a question the game gets asked a lot, and the snapshot above is the short answer: tens of thousands of people were in a round at an ordinary moment on an ordinary day, on an experience that was updated the day before. Around 1.2 million concurrent players at its height, and roughly 80,000 on an average day — both figures reported on the community wiki, citing RoMonitor. We have not measured either ourselves and label them as second-hand.
The useful comparison is not peak versus now — every Roblox hit is below its launch spike — but whether the update cadence is still there. It is: the current build is a numbered patch shipped in the same week as the read above, and the upcoming characters list is still growing.
Where these numbers come from
Directly from the public Roblox games API for universe 6331902150, which is the same source the experience page itself renders from. We do not re-scrape a third-party tracker and we do not interpolate between reads — when the snapshot is stale, it says so in the date above rather than pretending to be live.